Hey guys, so I've been having some weird issues working in CE3 today. I just started to bring in some basic terrain textures to get some stand-in textures on the terrain. I have been adjusting some of the values in my terrain materials and then all of the sudden it does the following to all of my objects: I notice that it…
Hi DarkEdge, I've had something similar happen to me. In my case, when I first created the project with my inputs loaded, it defaulted to one (or sometimes two) smart materials labeled Chrome. Deleting those materials got rid of the chrome effect in 3DO, and displayed what was supposed to be there. Do you have any…
Hey everyone! I've finished this recent study in Substance Designer. It took me 4 days to figure everything out. :smiley: https://www.artstation.com/artwork/9eRWBW I wanted to create the stone floor I took in picture when I last visited Montpellier. It has several tile shapes and they all had different materials. It was a…
Hey everyone. I'm new to creating materials and game art in general. Also, it's turned out that it's my first thread on Polycount, so I glad to join. A few weeks ago, I started studying material creation in Substance Designer, and I decided to try out Quixel Mixer for elevating my hard skills. I finished my first public…
Hey Polycount, I'm currently having a lot of trouble getting my landscape material to render correctly in UDK. I have attached a screenshot of the white/black artifacts that appear when I try to paint onto any layer other than 'Grass.' I am not sure if this is a hardware issue with my Radeon HD 7950 or a material…
cant seem to find an option...when i have say a dirty grey metal being used by a pink color in the mask, and then later or during experimentation i want all the blue parts to use that same material. im sure its simple and im just missing it.... small update, i was able to add a second mask color to the material in the mat…
Hi everyone, Are you starting off with materials creation and want to learn how to create
them? or maybe you are looking for some usual master materials that you need to
create every time you start a new project and don’t want to spend time on it? Well,
I will share this set of master materials that you can use in your…
I have been working on my version of the sword. I modeled it and textured in substance using smart materials from artstation When i try to render it in unreal it looks like somebody put morrowind enchantment shader on it. Whole thing is super shiny my meshmaps Is something wrong with my materials or the way i am rendering…
So I was attempting to add specular and normal maps to the materials on an existing piece of terrain already made and I turned it into a rainbow fantasy mess. When I check for errors it says TERRAIN MATERIAL: Missing Shader Map & TERRAIN MATERIAL: Total Texture count 17...yada yada Just wondering if there is a way to get…
Brick material WIP For my final year project, I want to rely less on megascan's materials and instead make some realistic materials from scratch using substance designer. Please give feedback. I'm trying to get the AO, Height and Normal spot on before I start texturing, this is what I have so far I masked out the parts of…