Supertype is looking for a freelance Technical Artist/Shader Programmer to write a 3D toon shader and other custom 3D shaders in Unity3D for our upcoming multiplayer fighting game, ARENA GODS. Deliverables, delivery time, room for iteration, and price will be agreed upon in advance and payment will be made upon delivery of…
Hi! I'm a game dev student and last semester we had a '3D-programming' course, in which we did some basic stuff such as rendering a textured quad spinning around in the "scene". We used quite basic vertex-, geometry-, and fragment-shaders to do this. My question is, how are shaders "managed" in a larger projects? For…
Hi Trying to find a realtime shader for max 2015 I get 'advanced HLSL viewport shaders'. Which is great but searching that doesnt bring up much info. I like the recent max viewport realtime quality but my game textures show metal as black. There used to be the Xoliul shader which seems to not be supported in versions of…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hi everyone, new to the forum. :) I'm trying to work out how to create what I understand to be an incidence shader (?) to create a hologram or xray type effect. I'd term it a rim shader. I've attached an imageof what I mean. I've seen a similar shader tutorial which deals with the arnold renderer on maya. The person uses a…
The version chaos is indeed a bit ugly with GL, ideally you would at least use #version 120 which is what GLSL ES 2.0 is similar to, #version 150 or 330 would be ES 3.0. Also if it's not too much work, try not to use any of the built-ins (gl_ModelView...) but manage uniforms yourself. Life should be easier by using a GLSL…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
https://imgur.com/a/iOvYF I made a depth map shader that samples a gradient texture and maps it to the depth. This is how it should look. Here it is plugged into the custom lighting input. Above it you can see another shader I've been working on. The above shader is a sort of subsurface scattering/ faked translucent…
I've just updated the shader page of my web site with a new HLSL skin shader for the 3ds Max viewport. This shader simulates sub-surface scattering by blurring the diffuse lighting. It's very similar to the shader used by ATI on the Ruby model. Here's a screen shot of the Max viewport: (The face model and diffuse texture…
Im getting an ongoing problem to do with having an alpha on my model in maya - its a simple .png file where the empty background represents what should be 100% see through and the diffuse what should be 100% solid, yet for some reason the diffuse part of the model is semi transparent so when rotated it looks dodgy. this is…