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Real-Time Skin Shader for 3ds Max Viewport

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Ben Cloward polycounter lvl 18
I've just updated the shader page of my web site with a new HLSL skin shader for the 3ds Max viewport. This shader simulates sub-surface scattering by blurring the diffuse lighting. It's very similar to the shader used by ATI on the Ruby model. Here's a screen shot of the Max viewport:
shaders_skin_complete.jpg
(The face model and diffuse texture shown here are by Bobo.)

The shader also supports normal mapping, three light sources, a specular color map, and a glossiness map. There are lots of controls for getting just the skin look that you want.

You can download the shader and learn more details on my web site:
Ben's Shader Page

Give it a try and let me know what you think!

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