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[PAID] Technical Artist/Shader Programmer for Steam/PS4/XONE game

Supertype is looking for a freelance Technical Artist/Shader Programmer to write a 3D toon shader and other custom 3D shaders in Unity3D for our upcoming multiplayer fighting game, ARENA GODS.


Deliverables, delivery time, room for iteration, and price will be agreed upon in advance and payment will be made upon delivery of completed work. We strongly prefer bank transfers, but we can use PayPal if necessary.


We're looking for someone we can potentially build a long term relationship with spanning multiple projects.


Supertype is an independent game studio. Originally founded in Beijing, China, the team is based between New York City and Florianópolis, Brasil. ARENA GODS is their first game as a new studio and development is going pretty damn good.


Responsibilities:

-Write custom 3D shaders, particularly a toon shader package for 3D objects and sprites.

-Consult on the technical implementation of shaders.


Requirements:

-Previous experience with video game 3D shaders (especially toon shaders).

-Strong 3D shader skills and the portfolio to back it up.

-Experience working remote with minimum supervision.

-Strong attention to detail.

-Experience with iterative design and comfortable with trashing work.

-Experience with Unity3D.

-Passion for fighting games is a plus.


Please email a link to your portfolio and questions to mark@supertype.com  with ‘Technical Artist’ or ‘Shader Programmer’ in the subject line.
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