You can also use the tremendous plug in called Textools (for 3dmax) and the function "explode by smoothing group". That will separate uvs shell every hard edge. This script is smart and clever. Thanks to "RenderHjs". http://www.renderhjs.net/textools/
Hey man this looks sick. Can you recommend any tutorials that show the basic method you use the create the armor, and more specifically the secondary and tertiary details on it? I know the basics of pulling polygroups off of the model and retopologizing them to create basic hard edge armor in Zbrush. I know you used…
Gumbata . If u didnt got any errors ,its most likely the size of it . when you import a fbx in 3dmax , you gotta put "centimerers" in the importer Its most likely 100 times smaller hope that helps
Has anyone here had their axis constraints changed to refelct 3DMax where Z is up instead of Y? If you have, have you noticed any problems/crashes with native or 3rd party tools? If so; do let me know. -R
Thansk Brad :) i just lost my 3dmax CD, will finish him when find it ^_____^ About "flesh", it's just for fun, a quick concept, sculpt and maybe lowpolish it (if i'll find that stupid CD!) a little update
Hello everyone, My name is Andrea and I'am a udk programmer, in my free time I have fun with 3dmax, photoshop and udk. I would like to show you my scene of a cemetery that I created in 3 days. They are looking for advice and suggestions to improve it. Hope you like it.
Who are we? We are a small group of individuals that make up Dark Lion Games. who are passionate about making games and want to take our project, Dawn Of Darkness to the next level. OFFICIAL UDK THREAD http://forums.epicgames.com/threads/920380-Dawn-Of-Darkness-Official-2012-Recruitment-Thread-FRESH-NEW-LOOK How to apply:…
hello friends any body know how do this in 3dmax? i use textool script but the problem is the model should be attached together,i need seperate all objects and select all after that do Hard edges from UV islands for every seperated objects
Another handy script for work. Can multi-rename layers and more. I had a situation where I need to rename many layers. 3Dmax can't do it. Only this script can do it. https://github.com/cb109/interactive-universal-renamer
Hi Everyone! I am new to Polycount and 3D art in general. I just finished my first environment this past weekend and wanted to share. This scene was modeled in 3Dmax and lit in UDK. Original treasure chest concept: Treasure Room Library: Any feedback is welcomed and highly appreciated! =D