hello friends any body know how do this in 3dmax? i use textool script but the problem is the model should be attached together,i need seperate all objects and select all after that do Hard edges from UV islands for every seperated objects
http://wiki.polycount.com/ idk what i did but i can never see this link again, but the answer should be there or i would have directed you straight to it, most answers are located there if not on the search options in the forum. Not that i do not want to help, cause i did, but just guiding you to "help yourself", when waiting for a long while. Hope it helps.
Note that you generally want to go the other direction... generate UV seams from hard edges. To reduce shading errors with tangent-space normal maps, it is best to split and separate the UVs where there are hard edges on the model.
Hard edges are not needed for every UV edge though. I.e. there can be more UV edges than there are hard edges, in fact more UV seams are often necessary to reduce texture warping.
Think of a character's leg for example, it's basically a smooth cylinder but it still needs a UV seam running down the inside of the leg (or wherever your clothing seam would naturally be.
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idk what i did but i can never see this link again, but the answer should be there or i would have directed you straight to it, most answers are located there if not on the search options in the forum.
Not that i do not want to help, cause i did, but just guiding you to "help yourself", when waiting for a long while. Hope it helps.
Hard edges are not needed for every UV edge though. I.e. there can be more UV edges than there are hard edges, in fact more UV seams are often necessary to reduce texture warping.
Think of a character's leg for example, it's basically a smooth cylinder but it still needs a UV seam running down the inside of the leg (or wherever your clothing seam would naturally be.
http://wiki.polycount.com/wiki/Smoothing_Groups
Weighted Normals modifier is built-in, and might solve this for you.
https://forums.autodesk.com/t5/3ds-max-ideas/smoothing-groups-from-uv-shells/idi-p/9725050
Here's script that creates Smoothing Groups from UV shells.
https://www.martinpalko.com/create-smoothing-groups-from-uv-islands/