Hi Everyone!
I am new to Polycount and 3D art in general. I just finished my first environment this past weekend and wanted to share. This scene was modeled in 3Dmax and lit in UDK.
Original treasure chest concept:
Treasure Room Library:
Any feedback is welcomed and highly appreciated! =D
Replies
-Maybe some post process effects could improve the look. I mean contrast, ssao, and toning the colors.
Maybe a spotlight on it, crack it open a little and have light beams poking out, I dunno ... something like that! Give my eyes a target.