I have a half decent laptop which gets stuff done, but I've recently got into a redshift course and I assume my 1050 2gb is soon going to be useless once i get to do renders. I can't afford a full rig for the time being, but I can get a decent gpu and i want to connect it externally. But i'm unsure about one thing, is my…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Our server is ready to rock.IP: <font color="red">nibbler.fastpc.com </font> .....it's the Polycount BF1942 Server. Bring it, beotches! I'll be available any evening after 5 pm EST. Let me know here, ok?
EDIT : Maya initial idea isn't really necessary after I've discovered pivot marking menu. When pivot edit mode is toggled (press "d"), you can right click to open common options for pivot. So no need to hotkey those. I'd like to get the script which runs the "Reset" button on the pivot. When I open script editor and press…
The upper part of the scar looks pretty good so far. I think it kind of falls apart where it gets wider and the edges get lighter and less well-defined. I guess it also depends a lot on what the purpose of the scar is, in story-telling terms. What is it meant to convey about the character's backstory? Are they a duelist…
I'm not really sure what kind of environment to create for my portfolio. What types of environments are effective in portfolios that can help land a job? I was thinking about doing a horror game centered around catacombs, but I'm uncertain if that's a strong choice, or if I should focus on a city or a sci-fi environment…
Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
I feel it's often great to share stuff as we go rather than posting every single incremental change and waiting for feedback, if we got a bunch of us on a chat service we'd be able to give on the spot feedback to each other, have a generally good chat and encourage each other to post when the time is right. I know there is…