I have a recurring problem with my drawings. Everything seems to be going along well. The proportions seem fine at the start - middle phases of the drawing. But as soon as the features get more defined I notices the mistakes in proportion that I failed to see when for example in placing the eye I notice the face is…
HI Guys. Last time I spend some of my "after work" hours to prepeare production pipleline based on Unreal3 and environment showcase. The Goal was to create realtime level with climat mood and some level design ideas. Level has no typical gameplay elements. It should entertain you itself. All of content (except few small…
Hey there, welcome to the Workshop! If I didn't take a look at the facial features and body armour, I really thought it was the other archer hero Windrunner/Windranger. Really love the silhouette of the cloak but ribbon rings need to have some way in indicate it's sewn and attached on the cloak surface. At first I thought…
@MdK: thanks a lot :) I like the storm concept with only one sleeve, it has a nice asymmetrical look. Are you gonna sculpt the ripped cloth or use alpha? If you sculpt the ripped cloth please teach me how to do it, I've been wondering how to sculpt those. A little update before I go to sleep. I'm done with the cloak and…
The two spy items are awesome, but I love the Cloak and Dagger the most. Spies used to be nearly useless on large games on maps like 2fort since the corridors into the base are always being pyro spy checked and you're always running out of cloak at the ends anyways. With the Cloak and Dagger you don't have to risk running…
I think you have too many polys where it doesn't count like the head, hands and arms. And not enough in the hanging cloak. No one will care about the high poly parts because they will notice the cloak deforming very poorly. It also looks like you could easily rework the topology of the cloak to be all quads. That way if…
Hi guys! I´ve been working on a new piece for my portfolio and have reached the baking stage before loading it up in Quixel and bombard it with details. But i´m stuck on a problem while baking. Baking is my bane it seems, sometimes is flawless, others i dont have a clue what i did wrong. 3DsMax user, I´m baking with…
I was hoping someone can shed some light on an issue. I thought I would try to port over the enthusiast timepiece in replacement for the spy leather watch, cloak and dagger. I imported the timepiece smd into max, and then exported it at the cloak and dagger mdl. In the QC I used the line "$includemodel" and pointed to the…
Just fyi...the game is basically done except for the art. What I'm looking for is listed below...all I can really offer in return is credit for the images that you do. Since this is a 'for fun' project at the moment, it's open to as many artists that are interested and can work together enough for a consistent theme (i.e.…
The beard is a bit odd; vikings (in general) were not known for their meticulously sculpted facial hair... Large & bushy beard? Fine. Beard just coming in for the young 'uns? That could work... The color isn't working for me. It just seems muddy. I'd recommend picking a more traditional color - brown or blonde, or possibly…