HI Guys.
Last time I spend some of my "after work" hours to prepeare production pipleline based on Unreal3 and environment showcase. The Goal was to create realtime level with climat mood and some level design ideas. Level has no typical gameplay elements. It should entertain you itself. All of content (except few small meshes taked from U3 (just cause of time)) was created by me. From conception, concepts, models, materials, scripting, postprocesing, creating build and so on.. The level is fully playable demo (proper collision and optimalisation (av 85 fps on my pc))
Great music was created especially for this project, and was writen by my good friend Marcin "Kwazi" Przyłowicz. We are still waiting for mastering to create small EP, with music and some remixes.
The all works take 3 months of "after hour" works. Ofcourse there are a lot of stuff which can be improved, and the quality of all models is not best it can be. But most of things was caused by time. Project was closed at March this year..
Hope you enjoy.
Cause of content [size=+0]i strongly recommend to watch video before scroll down to the screenshots [/size][size=+3]
Mmm, yes please. The video does it much more justice than the shots. The whole is greater than the sum of its parts.
The video is really breathtaking, and I want to play that.
wow man amazing work! and yes that video is great, tells a sort of ominous story with that giant zeppelin, only complaint is the pathfinder. Its a very nice function I just dont like the way it looks, those harsh yellow lines clash too much with the environment and breaks the viewer's immersion in your world. I would try something more subtle like the pathfinder spell in Skyrim ( [ame="http://www.youtube.com/watch?v=VIblRReHCkI"]Skyrim - Clairvoyance - Novice Illusion Magic Spell - YouTube[/ame] ) Only thing I can critique really, its a beautiful world with a great atmosphere
Sandro: - fully agree, the panorama images should do their work better. If I found some time i will do it. Definitely.
Skummmel: - the outlook of pathfinder was dictated by optimalisation reasons. I agreead that it strikes out from enviroment atmosphere, but I did not want to use particles, and this was realy quick way to do it.
Looks awesome the only thing that buggs be is the sacks on the zeplin should have physics on it becours now it looks really weird when it comes in sideways, would make it look even more dynamic.
I am aware of that bug. But as always it was about time. The project of the zeppelin was prepeared to show a more physic and animations, but I must cut some of features, and I chose to simplify the zeppelin.
Replies
Screenshots do not do environment justice though, maybe you should try capturing panoramas.
The video is really breathtaking, and I want to play that.
PS: watch the video everyone!, pictures do not do it justice
Sandro: - fully agree, the panorama images should do their work better. If I found some time i will do it. Definitely.
Skummmel: - the outlook of pathfinder was dictated by optimalisation reasons. I agreead that it strikes out from enviroment atmosphere, but I did not want to use particles, and this was realy quick way to do it.
One more time thanks for warm words.