Hey everyone, Been a while since I had anything nice to show, university has really been working me hard. I've been working away in my spare time on this RPG-7 and I've just finished the high and low poly versions and thought I might come on here to get some crits and advice before I move on. High poly: Low Poly (6,344…
Hello thar, I'm looking for a max script (using max 7) that basically copies, offsets and pastes keyframes, so frame 1 gets pasted to frame 3, frame 2 gets pasted to frame 4, etc. Anything out there that can do this? Thanks
Just throwing this out there as a reminder, Microsoft is ending the extended support for Windows 7 in 2 years (Jan 14 2020). So you'll eventually have to make the switch. For now I'd save the money and stick with Windows 7.
I'm Excited! anyone with me??? Anyone? Here is the website http://www.windowsphone7series.com/ and a Gizmodo article http://gizmodo.com/5471805/windows-phone-7-series-everything-is-different-now Do we finally get live anywhere??? Will bubble Burst finally give me some freakin achievements?? I think so...
I was practicing making this wood table asset, I have the base geometry down although I'm kind of stuck because I have no idea how to use all sculpting part of the software, wasting time running circles on youtube. Can anyone suggest some good tutorial that slowly explains how it all works? (no timelapses) Or even just…
I think overall XSI's uv tools are better than Maya's, Although It could use maya's Unfold and a better relax system. (haven't touched 7 yet however) Although 7 won't matter much for me at work. Maya+Mac OSX workstations...
Browsing through the top holiday sellers on the Steam home page and I see that Torchlight is right up there at #7 with the other huge games and dev packs. My girlfriend and I are loving the game so far :) Edit: #1 now! Awesome!
Hey gang, Is it possible to convert models/scenes that were created in Maya PLE to Maya 7? I've googled a couple of times and have come up dry. I figure if anyone knows the answer to this its you guys. Thanks!