Is it possible to convert models/scenes that were created in Maya PLE to Maya 7? I've googled a couple of times and have come up dry. I figure if anyone knows the answer to this its you guys.
FBL format is only used for transfer to the Motionbuilder PLE version.
Are there any game tools for Maya PLE that export models in game formats? You might be able to put a mesh into UnrealEd then export it as .ASE and convert, or even use something like Milkshape as an intermediary.
There's no way that I know of that you can go straight from PLE to full version, I've tried before.
Maya PLE does not export .psk files? If yes, you can take the psk plugin of UT2003/4 Upaint application and put it into the plugin directory of right hemisphere´s Deep Exploration. This would allow you to open a .psk file in Deep Exploration which can export to various 3D formats.
Well, if you can export into UnrealEd, I'm pretty sure if you place a custom model in the world, there's an option somewhere in UEd to export static geometry as .ASE, which you could probably open in Maya 7.
Other than that, the only thing that would work is as Husch says.
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:S
you tool, post in the right forum!
Damn Canadians
As far as I know, PLE does something to the files, doesn't it? I've only used it once though, a long time back.
Are there any game tools for Maya PLE that export models in game formats? You might be able to put a mesh into UnrealEd then export it as .ASE and convert, or even use something like Milkshape as an intermediary.
There's no way that I know of that you can go straight from PLE to full version, I've tried before.
EVIL
Other than that, the only thing that would work is as Husch says.