Hey there iam in the beginning of starting my website and reel which will be an ongoing process till summer. So i got about 5-6 months to get a reel that is tailored to environment art. To increase the chance of landing a job at some point i would like to get as much feedback and crits as i can. Here we go:…
Hello all, I am looking for advice on how to proceed with retopologizing (remeshing?) this mesh for in-game use. An explanation of the following image: 1. The high res mesh from ZBrush 2. The low res basemesh. Basically a cylinder conformed to the surface of the high res. 3. The two meshes together, showing the areas where…
I have been approached with an Environment modelling position for one of the majors. it's nto Character work or animation but I have done environments in the past for PS2 Games and PC games, and.. Well I need the money and the project sounds more than fun. So I am in the middle of the art test, getting the geometry for the…
Hello everyone, My name is Bryan Shannon and I am currently a Junior at Ringling College of Art and Design... working the fingers to the bone with the Game Art & Design major here, but it doesn't feel like work so much when you love what you do. ALSO! I am currently looking for an internship for the summer of 2012.…
Hi everyone, I've been trying to put together my portfolio and am looking for some critiques and advise. I'm adding and removing pieces probably about every week or two. I've been advised to not only add my focus (character modeling) but also the work from skills I also claim to possess on my resume. I would definitely…
(Is this the best place to post this?) 'Afternoon folks. After being lazy design-wise most of the summer, I've been inspired by S.T.A.L.K.E.R. (the game and the original movie) to begin work on my first FPS level design - ever. Previously, I've done all RTS stuff when it comes to levels, although I do do a lot of 3D…
Hi everyone, it's my first time here at polycount. I'm actually a student in video games at NAD centre in Montreal, I'm going to finish my studies in about 2 months. Our last project is goint to be a still and my theme is the army, I want to make a c-5 galaxy loading scene. I've already modelled some props that I'll show…
This is my Level Design / Scripting Sketchbook. Mainly there will be one map worked on at a time throughout this for a few months, so it should be a good visual progress of my workflow as well! CP_Trainyard 5 point CP Map About: Trainyard is a 5 point Control Point map with a twist! Each team starts with their 'base' CP,…
Ok... drumroll please. After weeks of bitching and moaning I've decided to knuckle down and get into a 'proper' environment. Following some suggestions to find a good concept I like and work through it, that's what I intend to do. I absolutely love the concept and hopefully I can do it justice. It's by Vincent Morin, for…
Hello everyone, I would like to point out my opinion on Epic Games`s Unreal Engine 4 and its simplicity. A little bit of backstory: I am fairly new to games design and all of its different aspects and areas of development. Two years ago I was introduced to the choice between Unity`s game engine and Epic Games` UE4. After I…