Hard question to word, basically in 3ds max I used to be able to use the Scale Tool to scale down some edges, but I could have the scale tool move to the last edge I selected, so when I scaled them the edges would stay in the same place but be scaled. How do I do that in Maya, when I try to reszie the edges they just move…
Hello :) I've been rather quiet around these parts for the past few weeks and with good reason: My wife and I are moving back home, to Toronto Canada. Literally the day after my fire I had a call from Ubisoft Toronto about working with them. During my recovery I went through the motions with them and am now starting there…
Hey mates ! How have you all been doin' ? :D I will be moving to Tokyo April 2nd. Although first couple of weeks will be quite busy| I want to meet anyone around there. Since my stay will probably take at least 4-5 years (or hopefully permanent :D ) I want to know as many people as possible around there and even all…
Hello. I would like to ask You for Your help once again. I have problem with my model once I import it to UE4. In Unreal it seems that my uv's in some places are moved by few pixels. I reimported and checked my model multiple times but it looks ok. Below are screenshots in UE4 with normals and checker and screens from Maya…
Hi there, I have 2 monitors on one i have Photoshop open the other i have a texture folder on my desktop open. I grab and drag a texture and move it across to drop into Photoshop but it will not. At my last studio i could do this without a problem. I am using Vista business and Adobe Photoshop CS3 would bre grateful for…
Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…
Since I updated Windows for my laptop 3dsmax keeps fading in and out whenever I move my mouse in the viewport as seen in the gif below. Does anyone know how to fix this? it's really annoying. I didn't change any settings before the Windows update. https://gfycat.com/AnotherHonoredLark Thanks for reading! -Bram
I barely ever rigged a character before so I hope I am just missing something obvious here. I finished rigging my set for Dota and then noticed that I have to move the pivot to (0,0,0) and also reset the X-Form on some meshes. I used the Skin modifier and when I move the pivotor reset X-Forms, the rigged mesh becomes…