Hello. I would like to ask You for Your help once again.
I have problem with my model once I import it to UE4. In Unreal it seems that my uv's in some places are moved by few pixels. I reimported and checked my model multiple times but it looks ok. Below are screenshots in UE4 with normals and checker and screens from Maya with the same model in corresponding setup.
If anyone have any idea bout what is going on I will be very grateful for any advice :-)
Screens:
UE4 (normal):
Maya (normal):
UE4 (checker):
Maya (checker and normal):
Thanks and Cheers !
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