Laurens, Pipelineability played a good part in it, but speed and control are really the winners for us. I'm sure Quixel can be automated with the batch preset features they have. But being able to feed our own materials, make custom graphs for non realistic materials and generate our own wear nodes was pretty huge. If…
Well hi there, are you having a party without me. BagelHero that was might nice of you to say so, unfortunately no break, only work! Im sorry that it takes a bit of time to answer, it is because we´re working on the new tools/stuff and nothing else I assure you. As for the GPU baker it will probably be released as soon as…
Yeah, when you can take the reference material yourself, the goal should be accuracy. But its not going to be feasible to take all of your own reference. Certain services like Quixel's Megascans will help here as they provide calibrated textures, but its not out yet unfortunately. If you can't find calibrated content, you…
Sequin AR is seeking Tech Artists and CG Generalists with UE4 experience to join our dynamic award winning team in our Glastonbury, CT studio. You will work with creative directors, producers and other artists to produce ground breaking AR and mixed reality TV shows and broadcast experiences . Please send your…
I can see on this forum that some threads address the topic of texture painting software, but I haven't seen all the major options compared. If i'm looking to texture high quality nex gen characters, I'd like people to weigh in on what the best option would be if you have to purchase a single program (of course in…
Hi everyone! Here's a project I worked on for my portfolio. It's the first project I've done with real-time graphics in mind so I'm not very sure what kind of approach I should have taken and I would really appreciate any tips and critique! The ship was modeled in Blender and rendered in Unreal Engine 4. Textures for the…
What started as a simple Prop Collection put together in Unreal soon grew into a bigger project as i went down a rabbit hole and kept learning more. Wanting to integrate Buoyancy , Cloth Simulation , Runtime Virtual Texture etc. pushed me to learn new tools and methods. I had loads of fun working on this and helped me get…
I am using the Landscape Spline Tool to create a road. Here's what I created for the material using vertex painting directly on the road which has a Megascan Blend Material applied to it. The problem is I need to create this look on the entire road and it's quite long. I can't think of any way to do this but manually. I'm…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
Hello!! I am looking for some advice on improving the current scene I'm working on! I come from a modeling and landscape/environment creation background in blender. Been learning UE4 for a fair few months now, and would like some advice on my current scene! Any advice is welcome, especially advice on lighting, rendering,…