I can see on this forum that some threads address the topic of texture painting software, but I haven't seen all the major options compared. If i'm looking to texture high quality nex gen characters, I'd like people to weigh in on what the best option would be if you have to purchase a single program (of course in conjunction with Photoshop and polypainting from Zbrush). From what I can tell, the options are Substance Painter, Mari 3.0, Quixel Suite 2.0 and 3d coat.
Substance painter looks great, but I dont like that you can't paint across multiple uv sets, so cleaning seams can be a pain, I'm not too familiar with the latest Mari, although the old one seems to have less emphasis on PBR than some of the other programs, I'm totally unfamiliar with Quixel suite 2.0, but it seems nice being that you can work from a large library of megascans and your're already in photoshop,...3d coat I've used, but it lacks some of the fancy layer masking and material libraries and brushes are not the best...anyways, I'd love to hear people's opinions.
thanks,
-Josh
Replies
I'd without any hesitation put in #1
But you need a good machine to run it otherwise it's worst than anything, also his symmetry function is really crappy, and it's not cheap
The alternative to MARI is mudbox, very fast, no baking projecting time, support udim, but no funky fractal / layer
Painter & Quixel are very similar for me, working with preset is very kewl, I find Painter more stable and faster than Quixel but Quixel's preset library is kinda awesome, both are very good ! ( both have free trial so you should try by yourself what's suit you best )
3DCoat seams to be great for hand painted stuff, don't know why, I hate it
And as @somedoggy said you can paint on 3D so seams aren't an issue
Cheers!
And with the new mudbox to Vray exporter i dont have to bake dispmaps.
quixel is high on my list of things to check out though for one of these days since having all the familiar photoshop functionality available right there in 3D would be a powerful draw indeed.
thanks to everyone who replied
gl !
I see no soft that could help to do such tasks easier. Substance designer shows some promise but I still haven't been able to use it beyond subjects looking natively repetitive like ceramic tiles . Any mother nature stuff turns extremely repetitive and unnatural and no high pass helps to fix it . Weird thing they had a feature that allowed to tweak procedural fragments manually in their old "Map zone" . A feature that helped to solve this exact problem to some extent .