Hello, So I need to create a cube map, but since our project is open world with dynamic light (sun moving) should I remove the light source from my cubeMaps? Otherwise the object will have two suns reflecting right? One from the actual directional light and another one from the cube map. Any advice is appreciated.
^ That is for dynamic lighting though. There is a better quality way for static lighting, through emissive materials on meshes. To do that, make an emissive material with some intensity, apply it on the mesh, and enable "Use emissive for area lighting" - its called something like that - on the mesh properties. More here:…
Hi Polycount, My name is Powerbored, I'm having trouble with some terrain lighting in UDK: The near piece of terrain is lit dominantly by point lights. The far piece of terrain is lit dominantly by lightmass from emissive Static Meshes, point lights seem to have no effect on this terrain. All lighting options for the…
Hey guys, I have an issue about how to create sparkling light effects in 3ds Max. If possible with mentalRay or Scanline, no VRay. Here is the concept with the effect I am trying to achieve: So it is supposed to represent a flickering, living light. Like from a willow wisp. Is that possible with lights? Or would you use…
I was wondering since Lighting does not match up to the rendered mesh when using world position offset shader attribute, Is there a way to offset the lighting position threw shaders ? ( perhaps with the custom lighting attribute )
Note: I need to take some screen shots, but I'm worn out. I'm just going to throw the question out in case it is something dumb, recognizable, and can be easily fixed. Whenever I turn on Direct X11 in UDK I get odd lighting on my players weapon. If I am in a pitch black room I can still see light being cast on it (not the…
isnt that bad for performance? It has a performance impact, i'm not sure it's necessarily bad (except for foliage). Shadows are only dynamically cast when they're in the attenuation radius of a dynamic light, so the dynamic cost is essentially free if there's no dynamic lights the object needs to react to. This is…
so yeah the slight shading errors are bugging me but can't seem to get rid of them any ideas?. tried all the usual fixes with weighted normals, different face normal strength on the bevels, still have the slight errors maybe it just because they are low poly
I have this one and I love it. It covers a broad range of topics regarding light that can be applied to pretty much any visual medium. [ame="https://www.amazon.com/Light-Visual-Artists-Understanding-Design/dp/185669660X/ref=sr_1_1?ie=UTF8&qid=1398914381&sr=8-1&keywords=richard+yot+light"]Light for Visual Artists:…
Hey guys, I have a building scene with a glass window and a point light outside it, I would like the point light information to pass through the window and affect the interior of my environment and also create shadow information. Currently the light only affects one side of the window. I've been fiddling for ages, is there…