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UDK Terrain: bad lighting between actors

Hi Polycount,
My name is Powerbored,
I'm having trouble with some terrain lighting in UDK:
UDK_terrain_lighting.jpg
The near piece of terrain is lit dominantly by point lights.
The far piece of terrain is lit dominantly by lightmass from emissive Static Meshes, point lights seem to have no effect on this terrain.
All lighting options for the terrain actors are default.
Due to some retrospectively poor design decisions early on, our terrain can't be merged and we don't really have enough time to redo the terrain as one large piece.
Any help getting the terrain transition looking as smooth as possible would be greatly appreciated,
Cheers,
Powerbored.
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