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Author:
praesidenter
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Unreal Engine
UDK Custom lighting offset?
tuxmask75
polycounter lvl 10
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tuxmask75
polycounter lvl 10
Dec 2014
I was wondering since Lighting does not match up to the rendered mesh when using world position offset shader attribute, Is there a way to offset the lighting position threw shaders ? ( perhaps with the custom lighting attribute )
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