Any one knowe how to hid an object in UDK that so that you will not see it if you play the level. I have a back ground mesch that is am using for a refrance and placing parts around to fill in the level. even when i hide the template that i am working form the it still shows up when i test the level. :S i have doen it in…
Hey guys, I just wanted to ask a quick question regarding Max 2012's new Peel tool. Namely, how viable a tool is it when unwrapping "hard" objects (eg. weapons, appliances etc.)? Edit: Another btb question: the mousewheel scrolling on 2012 appears to be somewhat temperamental, is there a fix for this?
I can't find this old scene, I'll have to revisit this over the weekend when I have time. I'm a little obsessive over working clean, I most likely cleared history when doing this test since I was trying to isolate the materials problem. I did try recreating the issue briefly the other day in response to your post in the…
Hey, i want to know how you export a complex object like a tank or a helicopter to an engine, what do you do with the small details like screw, you have to bake it first then combine to export? And how much would be a considerable good amount of tris for a mesh like that to be exported to a game engine? Im not thinking…
I'm currently sculpting a set of teeth. When I zoom upwards towards the top row a certain threshold is met and the object disappears. It's not a problem with the bottom row however. Isolating each tooth doesn't work and changing perspective makes no difference. Is there a solution or a way to rotate the tooth upwards while…
Whats the best way to move and highpoly object on to and lowpoly so they match upp 100% (The positions). Without doing it manually with move tool ? I have a revolver model that i wanna explode bake and want to assure it matches when i separate everything and stack on top of each other. Hope my question makes sense.. :|
Hey guys, Sometimes out of nowhere, some of my objects turn black on the default renderer. Anyone have any ideas of why this happens and steps that I can take to solve this issue? Look at the windshield in the image attached
For the sake of smoothness, my sphere is kind of high in subdivisions. I would usually go in and merge each vertex together but in this case, the sphere is huge. Is there any scripts out there that can help fix the shading issue for an object with boolean operations?
I have animated an object with a bone in 3ds max and although the animation and model is working as it should the normalmap isn't showing correctly, seems like something messes up the smoothing groups, I'm guessing on the skin modifier. So hopefully someone here have more knowledge about this. Should mention that the…
Read a few threads online about this but can't seem to wrap my head around this. Exported an object with the correct scale from Max, unit in mm. Exported into zbrush with the correct size, but the brush size is too small. Using the unify under deformation will help but messes up the scale. any way to fix this? thanks.