Hey, i want to know how you export a complex object like a tank or a helicopter to an engine, what do you do with the small details like screw, you have to bake it first then combine to export?
And how much would be a considerable good amount of tris for a mesh like that to be exported to a game engine?
Im not thinking about make a game, just think that know things like that can help me avoid problems in the future
Replies
http://wiki.polycount.com/wiki/Texture_Baking
Another method being used a lot these days is a "decal" approach. See the Star Citizen info here
http://wiki.polycount.com/wiki/Decal