Hi, folks, I hope this isn't a problem, but I've uploaded the two available VERTEX Vol 2. files as downloads on a file-hosting site, as a means for those who don't want to download via torrent. This is just a temporary means until official site downloads are up again. If this is against the rules or not appropriate in any…
Hi everyone, I am new to this forum and this is my second post. So I am not very familiar with the rules. May be my question has already been answered here earlier in some other post. Please guide me to that link, if there is any. What I want to know is: I am creating a few low poly game prop models. I have one object with…
Hi there! After posting in the WAYWO thread I decided to share my progress on modelling various 3D assets, hopefully all these will be used in a future FPS project (but that is another story). I'm no pro, but been a Polycount reader for more than a year which though me a lot of things and helped me out thus encouraged me…
Hi everyone! I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big…
You could perhaps use a Shell Material. This has two slots, one for Viewport and the other for Render. Help file says it's for baking, but you can use it however you like. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-424F8886-D39C-433D-A7DE-8ACDBAC0869E
You guys are totally overthinking the Zelda water. Those "spikes" are just two copies of an alpha mask, scrolling in opposite directions. The mask image is low frequency waves, with a few larger "spikes" in it. As the two scroll, the "spike" waves cross over, causing the bigger spikes. You can really see it if you pick a…
Guys I've been working on some of the models. I understand the Edge Loop Technique now which is cool. So you know this is the stort of style we're heading for: Where I'm still stuck and this is silly is the the creation of the arms and legs. Using a four sided cylinder, how many section should it have? I usually give it a…
Rooster. You're my newest friend. So often do I hear nothing but "anatomy study, do more gesture studies, study and get everything exactly right because it's important, spend two years posting the same boring shit over and over again and give yourself the title artist", etc, etc... And I always hated it. Well you know…
Hey! I started on a new project after I finished my last vehicle. Having made two planes/flightcrafts recently I wanted to model something else so I started chipping away at an old locomotive. Here's how that looks at the moment: I'm basing the design mostly off of this photograph. Not sure what this specific model is…
I need a freelance characters designer to hire for a tabletop game. Need help to create new miniatures for a tabletop game, so if you have experience in miniatures is a nice addition but it is not a fundamental prerequisite. Note: I don't need, at the moment, illustrator but someone capable of conceptualizing and…