Trying to bake out my maps in substance, and I'm getting this result like someone took a bite out of my mesh, have no clue what is causing it, any help would be great. Issue: Picture of low and high poly versions of the mesh being used to bake: Thanks for your time!
Basically I work on a scene for a while. Open it up one day and the lighting is twice as bright. It blows out a character so much I can't see the wireframe. One solution offered is to create a new scene and reset, then merge in your broken scene. This is some sort of a fix. Is there a better way to deal with this? Seems to…
Hey there I have a weird problem with a model I have been working on. It's weird I got done mucking around with it and out of no where MAX decided to poop on my chest... This is what I got when I rotated the model. This seems like it is fixed when I add a shell modifier, I think what I will have to do is add a shell,…
Hello, guys! Thanks for trying to help me :) Everytime I import this mesh into UE4, I have this message (Nearly zero bi-normals...) I exported it from blender 2.8. FBX file. UVs are good. I don't know what's problem, could you help me please?
hi, I just notice something strange. the problem happen when I was explaining to my friend about MIKKT and baking etc... when I make a cube with one smoothing group it gives me this weird result. the left one I baked in marmoset. the right one I baked it in substance painter which give me a clean result. using marmoset…
hi, i want to export MA file and open it in zbrush but i just got 1 mesh from total 6 mesh other mesh are gone i try to combine it, when export it still have same problem my workflow, im using open subdiv from max, and export it to maya and from maya i export it to zb with MA file so the mesh would preserve the crease and…
Hey Guys, really struggling with this one, stilling getting used to normal maps. learning curve for me this one, but ive got an issue with the fur as i dont really know how to sort out the stray fur parts. Atm they are just overlapping parts in the UV which is why im getting problems but im not really sure how to go about…
The part that was changed didn't have any bakes to begin with, i just textured everything in substance. The belt in the picture for example stayed 100% the same, but it creates errors when i add the same smart material to it.
Hey all, Trying to render out a simple 40 frame animation in Maya. Using Maya Software, I have the file extension to .tga. I've read to use multiple frame but it's greyed out. It's just a simple refrence animation but the 40 frames are taking 30 mins to render. I've never rendered in Maya before, but I know this can't be…
Hi friends, I am trying to make some modular wall pieces but I am stack with a strange problem. I have a cube for my low poly UV ed with the simplest way flat map and a Turbosmoothed version of that simple cube as my High poly. When I try to bake them in SP I get the following strange results. Anyone that can help please…