Hey there I have a weird problem with a model I have been working on. It's weird I got done mucking around with it and out of no where MAX decided to poop on my chest...
This is what I got when I rotated the model.
This seems like it is fixed when I add a shell modifier, I think what I will have to do is add a shell, convert it into a Editable Poly and then delete all the inside faces... Unless there is a way to fix it?
Damn MAX... I tell yah...
Replies
It wasn't the smoothing groups, that was my first guess . I had been using them to get the sharp edges and stuff.
What I did first was to detach the objects, that didn't help so I made a random box and attached the object to it ( I converted it to be editable first ).
That fixed the problem!
Thanks for your help though renderhjs.
Only down side is that none of my rigging works now... time to start again I guess...
Edit : woop, second too late.
So I would assume that 3dsMax stores sometimes data or informations that is not accessible through the modifiers
I guess its good to know for the future
Well the ones that were put in groups before are good, but if I try to remove or add more it doesn't work at all...
Here are a couple of images to describe what I'm trying to say:
This is just with the groups, looks like it works.
Here is a image with all the groups turned off... still looks the same.
I tried to add a turbo smooth modifier and it seems like the polygroups create a hard edge. When I used to do it before with groups it made everything smooth and didn't smooth the groups individually... weird stuff going on with Max...
Edit: Also on a side note the polygroups that I made on my rim/wheel model work fine, only on the car they don't...
I did some searches on the forum and I think it's because I imported the model as a FBX file... which is total crap and it messed up my groups or something in that nature.
Is there anyway to fix this? I tried it all..
I'm [ ] <- that close to breaking my mouse and keyboard and throw my monitor out the window in the cold.
EDIT: I read a little walkthough on how to fix it, YAY. Now Max... you can fuck me hard, and fuck me sideways.
Thanks to Trevor, a dude from Autodesk.
To be honest, I can now see why this was confusing (after explaining it) and Im glad you brought this up in the forums. Let me know if you have any further questions or comments about this behaviour with the plug-ins and 3ds Max.
Regards,
Trevor Adams
Autodesk FBX