Hey Guys, really struggling with this one, stilling getting used to normal maps.
learning curve for me this one, but ive got an issue with the fur as i dont really know how to sort out the stray fur parts. Atm they are just overlapping parts in the UV which is why im getting problems but im not really sure how to go about fixing it! Any ideas? also is 1500 tris too much for a single piece for ingame use.
Thanks for any advice
Replies
Not sure what constraints you're under for UV creation, but you might consider breaking up the UVs for the fur and unwrapping several clumps instead of going for 1 big island with everything which seems to be creating overlaps. It should be easy enough to use something like roadkill to cut the uvs up by just following the natural boundaries between the clumps of fur.
BTW: cool character!
Your still going to face very low resolution in those areas, but if they arent going to be really detailed, then you can get away with it.
Alternatively, you can cut those protruding bits out and have them as separate UV islands, that way you can scale them up and get more pixeldensity in there.
Dustin: I understand what your saying about the 90 degree angles and how its bad for normals, i kinda wanted to make a more interesting silhouette but ill definitely give what you said a go as im looking for the best outcome of course thankyou
Goat: I kinda see what you mean about the threat name now sorry, im not really sure how to change it. whenever i create seams i always find they stand out so much when renders in game maybe im just looking too closely at it. ill give it a go though thank you
Haikai: thankyou for the compliment ill definitely give this, i was kinda hoping to just let the distance in game hide it anyway thankyou! huge fan of your work too
Raptor: That seems like it could work pretty well, ill give it a go! thanks a bunch