Heyloo everyone! I'm FAIRLY new to the 3D scene, I started roughly 18 months ago, and I've mostly self taught through experimentation. I do apologise in advance If I've missed out any crucial information, I'm more than willing to provide further information if I've forgotten to mention something. Anyway, I'll crack on to…
So, I have finally narrowed my laptop builds down and im satisfied with 2 of them. After doing a bit of research about each, I now want some other opinions. Build 1 (preferred) http://www.pcspecialist.co.uk/notebooks/optimusVII-15/ Intel i5 6300HQ (cant upgrade) 8GB RAM GTX 960M 2GB 500GB FAST HHD 7200RPM 32MB CACHE 15.6"…
This is a tower defense game that I have been working on with some other fellas here at Soap. Our pixel ilkke did the pixel art for the soldiers and worked with me together on the 3d models. Another dev "Pat" wrote the code for the game. You can play the game here http://deployanddestroy.com.au/ We wanted a pixel art look…
it's been a few years since I ahve used 3dsMax, and the last version I used was Max5 or 6. I now have Max 8 for a contract job and it's all escapeing me. I've used Maya for about 3-4 years now and am used to it. and putting a maesh onto a skeleton is now fairly easy in Maya. For this job it's Max, and the engine DEMANDS…
Mecha Mayhem VR is an explosive mech assault game giving the player full control of their mech from inside the cockpit. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI Our team is seeking a highly experienced part time 3D Modeler to work on our in game assets. Tasks include working on Cockpit…
I'm a little tired and frustrated of looking at my project. I know I can get it 'there' and it can be good, but I'm having trouble focusing my best efforts. I want to decorate it with all the props and fun stuff, but don't think I should do that until I get my lighting and materials right. The idea here is that I can use…
Hi guys, I'm currently working on a high poly hard surface model and I have a question about baking it. Years ago I was able to create a scene in 3DSMax that allowed me to assign specific sections of the lowpoly mesh, to only bake information from specific sections of the highpoly mesh. I'm not 100% sure but i'm sure this…
Zbrush 4.0 3ds 2011 So i'm having difficulty subdividing my pillar and keeping it round, but also keeping the edges hard in certain places. I know I could create a "control edge" in 3dsmax, but that would make those edges too dense after I sub-div it. Is there a plug-in for zbrush 4.0 thats like the SmoothGroupImport ? I…
This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The Junior/Support Tools Programmer role will initially focus on end-user support across our tool chain…
I have just purchased the book "Stop Staring: Facial Modeling and Animation Done Right" and am very pleased with it so far. I was wondering if any of you knew whether the types of interfaces that are setup for animating faces in chapter 12 can be made in 3dsmax? I would imagine that they can I am not familiar enough with…