Hello, I'd like to share with you this trick which can make your life a way easier in some cases. Let's pick an example: a decal of small pile of leafs. To do it, we need a leaf texture. Usually it looks like this one on the right side, but for now let's say it's this from the left. We map a polygons with this texture and…
Having some issues trying to figure out how to get a decal onto my mesh. I have a metal paint canister that I want to get a label wrapped around the middle of it, but still expose the metal on the top and bottom - similar to this: The label is paper, just like this one above. My projection image is also worn and torn up…
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Hello everyone! This is my 3d stylized environment that I'm currently working on. I'm currently a student at university and about to search for the internships. So I want to add this project to my portfolio once I'm done with it. My goal is to become 3D environment artist in the video game industry, especially on stylized…
Environmental Sky Artist Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title. Estimated Duration: Long term, project (duration may be shortened or…
Hello Boys and Girls, I stumbled upon some Images of the Golden Hall ( Goldener Saal in German) in Augsburg, Germany. https://www.google.de/search?q=goldener+saal+augsburg&espv=2&biw=2560&bih=1345&source=lnms&tbm=isch&sa=X&ei=xgoKVMqMEoaKONO_gYAG&ved=0CAcQ_AUoAg Inspired by the Beauty and the amount of detail of the…
Little post mort as promised. Post Mort Brandon Phoenix Color Palette For the most part, the palette is very earthy, with the exception of the near black and red. The red, black, and cream are meant to play off each other with the most amount of possible contrast. The two browns are for rougher, larger pieces of wood…
This is my route these days. Avoid the explode altogether.(but I use substance Painter) Also, because SD/SP/XN is only loading the .obj text file to memory it doesn't matter so much the polycount as the mesh will never be displayed in the viewport. But if you're intent on explode baking in ZB you can do it after the fact:…
good advice poopipe. what it is I am not confident enough with the whole process of making environments, so it's hard to add any narrative , just panic a bit and hoping I am doing it right. I did notice little things with the environments in just cause 3 where the rooves/roofs? are not quite straight edges, things that you…
What do you hope to learn from it? I ask because this is much like asking for polycounts or texture sizes in the sense that it tells you very little of practical use without a whole shit load of context to go with it. The problems with just having a number like 2ms are multiple 1 : GPUs work in a massively parallel fashion…