Terrain by default uses a lightmap. There isn't a reason to up the tessellation of the terrain to get better lighting. In the terrain properties under Lighting there is Static Lighting Resolution and Is Overriding Light Resolution. Those two options will give you control over the resolution of the lightmap for the terrain.…
I like the first scene, good work! nice models and textures on this latest one but to me the lighting looks far too bright for the small light sources, I would expect some noticable bounce light on those walls but they look almost completely bright all across the surface? the light also seems quite cold across all light…
So there was a post earlier about Texture Quality by "reanix", and it got me thinking of a current issue I am having. My meshes and shading seems to look like sh*t at certain distances. I have separate channels for my light maps and nothing is overlapping all I have in this mock scene is a spot light, and I am using…
i want a point light (omni) to follow something around within a scene. i'm trying to link it to that object, but it keeps telling me it would create a dependancy loop. i can link the light to a helper, but the helper can't be linked to anything else afterward. this one light must remain at a specific distance throughout…
I have been testing how the new shader in Maya works but i am noticing a few bugs and issues with it. If there is more then 1 light in the scene, it seems to use only the first created light and disables the others. Now the lights can change but only 1 at a time by disabling the the current lighting one. Also if you…
Is this possible to do in UE4? ("negative" lights) Thank you. From [url]http://docs.cryengine.com/display/SDKDOC2/Light+Entities#LightEntities-NegativeLightsandDarkeningAreas[/url] And also From Shining the Light on Crysis 3 GDC pdf:
Hey PC, I need some help... For some reason whenever I bring a sky-dome mesh into my level and build lighting my shadows become so black that you can't see anything that isn't in direct light. I'm using the Feb 13 build of UDK Without Sky-dome With Sky-dome & build Ive tried production lighting and I've tried rebuilding…
I have two meshes that are overlapping together, this supposed to give me a shadow that covers the directional light illuminated from behind these two meshes but there is still a light that passed through in between them, the two meshes behind the chairs have two sided lighting but the floor isnt. I've rebuilt the lighting…
I'm trying to follow a tutorial on DigitalTutors, the tutor is using Unity 4 (bottom of image) and I'm using Unity5 (top). The image shows two curious issues; that Unity 5 (Top) now has a skybox and also darker environment lighting? I have no lights in the scene. 1) How can I delete that default skybox? 2) I'm guessing the…
I have been struggling with this for the past 4 hours.I am kinda new to the rendering part of 3dsmax.I am currently using mental ray with a skylight in my scene and FG and GI turned on.I am trying to get a sphere to illuminate like a bulb in the scene and so far its not doing so.I have played around with the self…