Hey everyone, thanks for stopping by! My goal of this thread is to show the progression of my environment as I go along. I feel I'm off to a great start, but there's so much to learn and do. This is going to be my first full level creation inside UE so any tips, advice or band-aid ripping c&c are all welcomed and highly…
So polycount has a new contest going on, PETROL/BLOOD, which I'm super happy to see and I'm really excited to see what folks come up with for their entries. While it is a 3D contest with a "next-gen" workflow type focus, and I'm not a 3D artist, I do still really like the idea that's driving the contest's focus and I think…
Hi everyone! I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big…
EDIT: LATEST UPDATE: Hey guys, I think I've finally FINISHED it or at least almost finished it. I can't think of more, mostly because I want to work on something else now :P ORIGINAL POST Hey guys, I haven't had much time to my self to work on any thing recently so Finally I've managed to get some time to work on…
Hey Gang! I'm pretty new around here! Prowled the forums for a while but never really got around to making an account! I'm finishing university and have my final project to hand I would love some crit and feedback before my final hand in!! Little backstory: The level is designed around a Splinter cell / Treasure hunter…
I figured it'd be nice to have a thread just to talk about the contest. Discuss ideas, share possible concepts and reference materials you aren't using, etc. If you have questions about the terms, use the QA thread. Don't use this to pimp your thread, but feel free to link other threads if it's relevant. Also don't post…
Hey Guys and Gals, I've been tinkering for awhile on projects but never taken any seriously. So with the start of the year I decided to take a short sabbatical of a couple of months and work on some pieces to fill out a portfolio. I figure its time to chase down the dream :) The first project that I am working on is a…
Hey Polycounters! Wanted to start up a WIP thread and hopefully get some good constructive feedback along the way while I work on this new project! Aim of this project is to study and broaden my understanding of character art. I particularly want to focus on improving my hand painting skills, and this character has a…
Hello everyone! I've been working on a project that is based off of a concept from Diablo III. I kind of used this project to learn more about different processes/workflows and I do have to say, I've learned quite a lot! As you notice, this is not a recreation of the concept and just more of a reimagining. Most, if not…
I spent my winter break working on a new environment so I thought I'd finally make a thread for it. It's based on a piece of concept art for Dragon Age II but takes a more stylized leaning similar to skyrim. My goal was to capture the early morning feel with the definite coldness created by the blue tint the concept has. I…