Hey guys! Practure is looking for a talented concept artist to work with us on our upcoming game! We are a team of 4 based in Sydney, Australia and were in the process of developing a vertical slice of our 3D side scrolling adventure/puzzle game to launch a Kickstarter project in order to fund continued development. The…
Character Photoshop Edit Character Perspective Render This is a character I created using Maya 3D for a low poly Base Mesh & Armor Pieces importing it to Zbrush to add Anatomy Detail and Armor Detail. Once the Character was finished I Rendered out a couple of Images and brought them over to Photoshop to add Effects &…
Hello all, While I am currently learning my foundations, I have found that many
character artists leave posing more as an after-thought… I almost always see posing getting left towards the end of
the project but is there a tutorial that covers the importance of creating a
skeleton / skinning your block-out model as early…
Hey peeps, Volition is looking for a couple of Character Artist to become permanent members of our team. Here's the details: http://www.dsvolition.com/careers/senior-character-artist/ The Senior Character Artist will work from concept art to model and texture visually striking, high-poly, characters for an exciting, new…
Copied from our gamasutra job posting... High quality character animation is one of the foundations of an immersive and realistic game experience. The ideal candidate lives and breathes animation, and is able to quickly and efficiently turn around high quality work. We're looking for animators that know they can help bring…
Eidos Montreal is currently looking for a Lead Character Artist on Thief. This is a full-time, permanent position located at our Montreal Studio. Responsibilities: * Support and allocate character modelling tasks among the members of the team; * Model the game characters according to the game design; * Create the…
First things to consider are. What do you see of that character at any given time? Usually a character in most games doest have a super even texel density, unless they are always seen at the same distance. Meaning, in a fps game you will likely have lower arms and hands at significantly more texture resolution than the…
Hi Apologies if this isn't the correct place for this. Feel free to move it. Okay, I had an idea for a portfolio piece. I had this idea some time ago, but it re-surfaced, and especially whilst I've been doing a character/face mentorship. My mentor though doesn't feel it's a good idea. It's not something they would want to…
Hello everyone! First of all I'm kinda new to the forum (or at least just finished being a lurker lol), decided to post because I need some pointers from experienced character artists Been working on a character as a personal project, so far I made 2 versions of the topology based on references but also while following…