Hey guys! I found this concept from The Witcher 3 and I really like it. I think it looks more intresting and has better composition that my previous project. Also it has cool gothic modular pieces and vegetation, which I never create before. And I want to play with this water particles for the fountain and animation for…
first of all i sue 3 software. and this is my workflow : 3ds max > zbrush > substance painter so i finished my low poly model, and unwrap the model, so i export it (OBJ) to Zbrush. when i import to zbrush, the model are BIG. so i resize by unify (deformation). after finish my work, i export high poly objects (OBJ). then i…
So I'm 3ds Max buy historically but over the last week or so, I've been trying to get bare-bones Maya experienced buffed up some. I was watching tutorials etc. and I saw vids from Autodesk about Maya's bonus tools that supposedly come with the updates. I got all excited because a number of those tools are very Max-ish to…
Hi, everyone! For the last 8 weeks I was working on my final project for my college. Now it's done I and want to share with what I managed to do for this 8 weeks. This was also my first time when I used CryENGINE 3, so it was a really interesting learning process. It added more challenge for this project and made it more…
Hello - i currently run a 2 monitor set up and am planning to buy a cintiq. I would like to keep both monitors in addition to the cintiq as i will not always be using it. I currently run a geforce gtx 460 and am looking to upgrade a bit but within reason. I primarily use this computer for photoshop and illustrator,…
We're now into the third week of our Team Fortress 2 contest, and there's so much going on it's unbelievable! The deadline is still a comfortable 15 days away, and the contest forum is crammed full of awesomesauce. Here's a quick round-up of some of the things that caught our eye this week! Sorry for the delay this…
Hi all. I realize this workshop has been up for a while, but I was hoping to get some feedback on a few challenges I've been facing. I wanted to use this workshop as an excuse to practice hi poly modeling as well as workflow in general. However, at this time I've been butting my head against the wall for 10+ or so hours…
Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…
I need an expert here. Or at least someone with more knowledge then me :) First off, I'm a beginner.. Here's my model. . . Now. . I'm having a problem exporting this into Cryengine properly. I need to set it up for touch bending, vertex paint, etc. I need to learn how to do this, as this isn't the only tree I want to use…
Good day polycount! DM-Obsidian is a (Team)deathmatch oriented 8-16 player map i created for Unreal Tournament 3. I started off in UDK to practice some asset creation but decided i wanted to turn it into a full sized map i could play with friends on our annual lan parties and such. For this to work, i had to use the UT3…