This is a low poly setup of my desk and the assets around it. It was for a class and we were tasked with creating the scene using 1,200 tris and Five 128x128 maps. I feel like it needs to be pushed a bit more so any comments and crits would be greatly appreciated!
Topic Title is basically my question; is it possible to rig a USB gaming controller to a Max viewport? I've been using the "Walk Through" viewport control for environment stuff lately, and it's decent, but it'd be nice if I could get this mapped to a playstation controller or the like. Is this possible? If so, is it a…
Hey PC, I am having an issue with a tree that I have created and imported into CryEngine. As you see, the top shadow is from a tree already in the engine, the lower one is from a tree I made. How do I make it so the cast shadows are affected by the opacity/alpha on the leaves?
Threw this together in Silo...took me a few hours. I'm using it as a 3D base to sketch over, since I'm bad at perspectives. It's for an alternate reality WW2 short comic I am working on. Don't bother asking about the poly count and topology because frankly they both suck...
So this is what I have been working on for the past couple of months. This one came with its fair share of obstacles but overall I'm very happy with how it turned out! Let me know what you think!
Which is everyone using? I'm decent at drawing by now, but I much prefer to work with a mouse. I want to get into sculpting pretty badly, but I don't know if I should without buying a Wacom. How much of a difference does using a tablet make in zbrush? Thanks all for the help, and merry Christmas! -Tom