Photobashed a few gun concepts, while pulling from real life reference to model at mid range SMG. I am open to critique. Please give your opinion and insight.
Hi all, I am currently working on this SMG. Started from concepting modern kit for mk2 in F360 and now on texturing stage. From real life parts: Aimpoint H1, Kriss V Mag (Glock mag base), HK417C Stock (concept mod for mk) and Cookie Cutter Muzzle Cookie Cutter Muzzle :) Aimpoint H1 with Scalarworks LDM And yeah, most of…
Hey all~ I am new here and this is my first post. I havent really been active on forums for years now, so it feels a bit nostalgic. Why did I decide to get back into forums? Well, it has only been recently that I decided to take action on what I want to do with my life. I want to be a concept artist and a 2D animator. I…
This is a 10mm SMG that I have been working on/off of for the last few months. I will be making a high poly to bake from, and I want to do that in Zbrush using a method I found in the 3d forums a little while ago (Article). Before moving on, I would really appreciate some feedback. Please comment if you have any questions,…
I have a kind of weird problem with Wunderboy's exporter. When I go to export my model (no bones if it matters) I click save, but it doesn't bring up the menu where you choose whether or not it's a reference model or whatever. The main problem is that when I import the SMD back into 3DS Max, all I get is a bone/joint. Why…
Hello, We are trying to export a model that was rigged in Maya. The problem is that we get the following error when exporting the smd: http://www10.0zz0.com/2014/01/03/17/369670879.png Heres some context: http://www5.0zz0.com/2014/01/03/17/798274051.png The bone causing issues is the hip. Could it be because plevicroot…
Hi everyone!I decided to update my portfolio and model a sci fi smg. The weapon is almost entirely based on a concept by Kris Thalers MK11 https://www.artstation.com/artwork/nObXE. I changed some parts and added flip up sights to the weapon that I designed myself. Just finished the high poly model but I am thinking about…
I got 3ds max 2012 and the SMD plugin. I imported multiple TF2 characters , but they all had these spikes coming out of them which is connected to their rig or something. I heard about this bug but have no idea how to fix it since I ama newbie to this program. I heard converting them to OBJ files should work, but I have no…
Some thoughts, i know this one's an older concept but its the only straight side-on view Rails are way too small to accept any existing accessories, tube on top seems to have no purpouse (highlighted green) and should have chamber and action placed in it. Magazine's still way too wide to be suited to an smg round what's…
finally, some sense^ New topic of discussion: BLOPS 2 enthusiasts, what weapon is striking your fancy right now? For me, the SMR's heavy semi auto punch is so much fun! I find if I slow down and pick my shots wisely, I get positive ratios way more often with this weapon. Especially when taking out the SMG run and gunners…