I am currently working on this SMG. Started from concepting modern kit for mk2 in F360 and now on texturing stage. From real life parts: Aimpoint H1, Kriss V Mag (Glock mag base), HK417C Stock (concept mod for mk) and Cookie Cutter Muzzle Cookie Cutter Muzzle Aimpoint H1 with Scalarworks LDM And yeah, most of parts can be disassembled
Hi beefaroni Thanks Because every part part can be replaced for modification, i`m using one material per each mod. part. Totall i have 9 materials: (2048x2048) Base Receiver (2048x2048)+(512x512) Sight (Base mat + Glass mat) (2048x1024) Handguard (1024x1024) Magazine (2048x1024) Stock (1024x512) Grip (512x512) Foregrip (512x512) Muzzle
The texel density is around 64px inch +-~15px But on the preview screenshots 8k and 4k textures, so final result u see when asset will be finished
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Awesome work!! Really looking forward to more
How many materials/texture sets are you using on this? The texel density is great.
Thanks
Because every part part can be replaced for modification, i`m using one material per each mod. part.
Totall i have 9 materials:
(2048x2048) Base Receiver
(2048x2048)+(512x512) Sight (Base mat + Glass mat)
(2048x1024) Handguard
(1024x1024) Magazine
(2048x1024) Stock
(1024x512) Grip
(512x512) Foregrip
(512x512) Muzzle
The texel density is around 64px inch +-~15px
But on the preview screenshots 8k and 4k textures, so final result u see when asset will be finished
A while back I wanted to do a modernized Sterling, this really makes me want to think about giving that a shot some time.