I am currently working on this SMG. Started from concepting modern kit for mk2 in F360 and now on texturing stage. From real life parts: Aimpoint H1, Kriss V Mag (Glock mag base), HK417C Stock (concept mod for mk) and Cookie Cutter Muzzle
Hi beefaroni Thanks Because every part part can be replaced for modification, i`m using one material per each mod. part. Totall i have 9 materials: (2048x2048) Base Receiver (2048x2048)+(512x512) Sight (Base mat + Glass mat) (2048x1024) Handguard (1024x1024) Magazine (2048x1024) Stock (1024x512) Grip (512x512) Foregrip (512x512) Muzzle
The texel density is around 64px inch +-~15px But on the preview screenshots 8k and 4k textures, so final result u see when asset will be finished
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Awesome work!! Really looking forward to more
How many materials/texture sets are you using on this? The texel density is great.
Thanks
Because every part part can be replaced for modification, i`m using one material per each mod. part.
Totall i have 9 materials:
(2048x2048) Base Receiver
(2048x2048)+(512x512) Sight (Base mat + Glass mat)
(2048x1024) Handguard
(1024x1024) Magazine
(2048x1024) Stock
(1024x512) Grip
(512x512) Foregrip
(512x512) Muzzle
The texel density is around 64px inch +-~15px
But on the preview screenshots 8k and 4k textures, so final result u see when asset will be finished
A while back I wanted to do a modernized Sterling, this really makes me want to think about giving that a shot some time.