I have a kind of weird problem with Wunderboy's exporter. When I go to export my model (no bones if it matters) I click save, but it doesn't bring up the menu where you choose whether or not it's a reference model or whatever. The main problem is that when I import the SMD back into 3DS Max, all I get is a bone/joint. Why isn't the menu showing up? Anyone know?
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If you're using 2008 and up you should probably download the latest exporter again straight from his website and install it again.
It sounds like you're using an old version of max with a newly written exporter plug-in? If that's the case you'll have to hunt around for a old exporter that's supported by your version of max.
When you place the model in hammer and turn on CM does it show up?
You don't need bones, if its a non animated object, it will use the local pivot point of the object so make sure its not way off in the distance some place.
I'm using 2010 x64 and just downloaded the latest exporter.
What do you mean CM? I'm not good with the SDK, also I haven't tried compiling it yet. Should I?
I know I don't need bones, I never put any in.
I have a texture assigned to diffuse.
Edit: I think a bone shows up because the exporter automatically creates one, it said something like that on his site.
The window could be hanging off screen, there are a few ways to get it back. If you delete the 3dsmax ini file it will reset the position of all floating windows. But thats a little extreme, normally you can make sure the window is highlighted, press ALT + Spacebar then press M for move, then without moving the mouse click and drag it back on screen. Try it on another window that is on screen to practice. This happens quite a bit if you change resolution or go from 2 monitors back to 1.
You do need a texture in the diffuse slot, and it's name needs to match a valid VMT file which points to a valid VTF file. It's possible your QC file could be pointing to the wrong paths also.
I'm fairly sure that it never comes up, as soon as I press save, a progress box pops up for fraction of a second, then nothing is up, I know about VMT's and QC's, I'm not worrying about that now though. I'm pretty sure that the importer didn't strip the model because the SMD is only 7KB. What's that about the deleting the ini file though?
Edit: Also, LOL, I was screwing around I tried checking both skip mesh and skip animation, and a box popped up: One can only wonder.... You're joking right?
Edit2: BTW, do you know anything about that SMDbatch thing?