Hey just wanted some clarification on UVing practices. I know that the entire topic includes so many different workflows and practices. But specifically for non-hero assets is it better to lump a bunch of assets into one UV set and therefore one texture set or is better to assign multiple shared materials to all of the…
Hi guys. I think I'm at a point where I'm maybe getting somewhere, slowly, with my hard surface stuff at least. Currently still practicing values and putting more time and details and generally more patience into my pieces. Forcing myself to be more thorough and less lazy. I would like feedback on what I should improve,…
Is creating orthos from a model and using them as a reference a valid way of practice? Every now and then if I need to model something I havent modeled before ill usually create a model sheet reference of a model from a game and use it as the base for mine (I mean make pictures with the game model, and then model my own…
My first complete current tech game character in over two years. For fun and practice. All renders created with Xnormal. Polycount 7689. Render Render Render Render Wireframe Face Wireframe Color Map Normal Map Specular Map Gloss Map WIP shot: Rotation: I'm not 100% satisfied with the results. The face is the weakest…
These are three practice projects that grew from speed blockouts of large environments, now I want to improve them to a more presentable level. I'm kind of getting the sense of scale in them but it's still missing it and a lot of other things in general. Critique it if it's obvious what I'm missing or what I'd need to look…
Hey guys wanted to share my latest piece of terrain design using Gaea as the main tool. I tried to push the software as much as I could to do the macro intention and then I just textured in painter to create a roughness and color variation by applying some materials from megascans and overlaying some masks. I hope you like…
Hey Guys, I have some practices about rock sculpting in Zbrush. I know that I have a lot of mistakes, But I sure here there are a lot of great artists that can give favour to me and mention my mistakes to improve myself. So I put this renders to get some feedback and critique. These are my last practice in Zbrush about…
I decided to create a new thread because my old thread was... embarrassing (´・ω・`) And I've started to learn how to sculpt in zbrush anyway, last time I just used blender (someone outside of here advised me to start practicing zbrush since I wanted to sculpt at the end). Right now I'm practicing anatomy, starting with the…
hello, Recently I decided to dive into the process of making tileable textures in Zbrush. Coming along slowly but hoping to speed up my process within following practices. Didn't polypaint them but looks like it has some benefits. Comment and critiques are more than welcomed, thanks. This is the first one that didn't end…
hey i was just wondering the best way to practice 2d skills. obviously drawing is important but is it just as good and perhaps better to do photoshop painting instead. it forces you to deal with colors as well and blending/shading more thoroughly. It also may make more sense since the colors and painting practice will help…