Just about 7.5 heads tall it seems, biggest concern for me is the arms, and hands. Arms and hands look a bit thin. And the hands especially seem small.
Did a prelim search, found no satisfactory answer and/or tutorial. How do you merge a hand subtool into a body subtool so that they're one mesh, and especially where the hands don't fuse the fingers after a dynamesh action, etc?
Hey i'm going to practice doing hand painted textures and will post my updates here and hopefully get good feedback. I have done a little bit of hand painted stuff but not much. So here are the first one.
cheers man, learned quite bit the last few days, ie varying the bevel size more, not being so heavy handed overall Now I have got the technique down I can focus more on the reference
Grab a paper business card and put it under your hand. Where the meaty part of your hand meets the wacom plastic. No more dragging from the friction between your hand and the board. It's very smooth. it's mostly useful for large strokes, btw.
There's also the appeal that if you've got wrist/hand problems with your right hand, this takes a huge load off by letting you navigate the scene with your left hand.