Hey guys,
Hoping you might be able to help me with this one. Ndo2 works perfectly with all other map converstions for me, except for when I try to convert a normal map into a hard surface height map. I'm using the latest version of Photoshop CC and Quixel.
Help!
Crash callstack below;
Crash
The SUITE has crashed. Restarting.
Error message: System.Runtime.InteropServices.COMException (0x80042260): General Photoshop error occurred. This functionality may not be available in this version of Photoshop.
- Error 8800: General Photoshop error occurred. This functionality may not be available in this version of Photoshop.
- The object "layer "NORMAL"" is not currently available.
Line: 513
-> var index = executeActionGet(indexReference).getInteger(charIDToTypeID('ItmI'));
at System.Dynamic.ComRuntimeHelpers.CheckThrowException(Int32 hresult, ExcepInfo& excepInfo, UInt32 argErr, String message)
at CallSite.Target(Closure , CallSite , ComObject , String , Object , Object )
at System.Dynamic.UpdateDelegates.UpdateAndExecute4[T0,T1,T2,T3,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2, T3 arg3)
at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid4[T0,T1,T2,T3](CallSite site, T0 arg0, T1 arg1, T2 arg2, T3 arg3)
at NDO.Height.HeightObject.NormalToHeight()
at NDO.PhotoshopCustomFunctions.ConvertInput(String inputType, ArrayList itemNames)
at NDO.ConverterWindow.Convert()
at NDO.ConverterWindow.ConvertActiveDoc(Object sender, RoutedEventArgs e)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at SUITE.App.Main()
OK
Replies
I have the latest Photoshop CC with all updates. Windows 8.1 64bit and 16gb RAM (only 8 being used). And I wouldn't say I'm pushing Quixel - I just use the default cube mesh or a very simple low poly one of my own.
Here are two images I've captured after a crash, I stopped keeping tabs on replication steps - http://imgur.com/a/0XsVs
I'm happy to try out things to help improve the stability of Quixel.
At this stage I'm this ' ' close to ditching it as it's too painful learning it and working out a workflow for UE4.
But damn the demos look good...
This line from the error log is what caught my attention:
"- The object "layer "NORMAL"" is not currently available."
Does this mean that it doesn't support baked normals?