Hey everyone, some days ago I started my first project with Houdini Indie/Houdini Engine and UE4. I absolutly fall in love with both applications. I come from Softimage and luckily we have a simpel project where I could start learning both apps. The camera is tracked and than exported from Softimage to use in UE4. The…
Having this problem of UE4 crashing every time I try to reimport a static mesh I updated in Maya. I go and hit reimport on the static mesh in the UE4 Content Browser and UE4 immediately crashes. I know this model is nowhere near as complex as other models I've imported into UE4. I'm currently using 4.6.1 version of UE4.…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
The GI solution in UE is experimental and you have to enable it with Cvars. And I need to say it is nowhere production ready like Snowdrop or CryEngine. Also I have been trying engines for a while now for a personal project and please let me tell this: When you put a real time GI solution in your engine it does not work…
I have Maya LT 2018.3 and Unreal Engine 4.19. I have a skeletal mesh character with a base mesh and 4 LOD. They are all skinned to same skeleton and control rig. I exported using FBX 2016/2017 inside of Game Exporter in Maya LT. When I import to UE4, I checked "Import LODs" and the base mesh looks great with the material…
Hobs Studio is looking for an experienced UE4 Artist to join our London Studio. We care about creating beautiful and informative visuals that help people in a very practical sense. We need someone who is interested in VR and using gaming tech in non-gaming areas. You will be able to run a project from start to finish both…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hey, just wanted to gather some feedback for this character. It is part of a custom character creator for UE4. It enables you to create a custom character like in many modern games (especially RPGs/MMORPGs). I am not completely happy with the result (e.g. the hair). But I think there are some things I dislike but cannot…
In my opinion, those filesizes are insane for what the games are achieving. Jetpack Joyride's ~41mb on an iDevice's disk, as I understand it. UE4's a really powerful toolset, with a fully featured player. But its output's correspondingly large, and at times somewhat bloated for smaller projects. NegevPro articulates it…
Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…