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[UE4] First Houdini Engine to UE4 with tracked camera Project

Hey everyone,

some days ago I started my first project with Houdini Indie/Houdini Engine and UE4.
I absolutly fall in love with both applications.
I come from Softimage and luckily we have a simpel project where I could start learning both apps.

The camera is tracked and than exported from Softimage to use in UE4.

The building itself is of course very empty and all the shading/lighting quite poor - working on that.
I followed a Training Course on how to build Houdini Digital Assets and am still amazed, how cool that is.
I can easily change the dimensions, count of windows, etc.

Next step is to add more details and light instances.

I would be very happy, if you can give me some tipps, on how to make it more realistic.

Thx alot,
sant0s

https://www.youtube.com/watch?v=0wFW5dTdjSs
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