This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…
Hey folks.. I'm trying to understand how to import resources into my package and/or lilbrary, but don't quite understand how it works. My example... I've created a height map. I've downloaded some materials from substance source as substance archives. I want to import those into my project to use with that height map. When…
I have setup landscape mats in the past, but with newer versions of UE4, things have changed. I have my landscape setup like this, and its causing me nothing but issues. I cant seem to paint correctly at all. I have it set to "non-weight blended" and for some of the materials, it paints the terrain black. Sometimes I cant…
Hey guys I could use a bit of advice and some thoughts. I am currently working on an environment with my friend and we are trying to tackle laying down do ground materials. I am aiming for a really nice path material and a good forest floor material. The textures were taken at the park and I made them some what tillable. I…
Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
As i understand each Id map color means new material and new texture set in Substance. Can i have different materials on same set? How much materials characters and individual props usually have if i aim for PBR?
Hi, I learned there is no official workflow to scale the tiling of a complete Smart Material in Painter at once? You need to go in and manually adjust tiling scale etc. in all the layers? This is a major pain since I reuse a lot of materials from earlier jobs and I constantly run into this workflow issue. Is there some…
Hi! When i add materials they more often than not become super blurry and i dont understand why. When i restart i can add one material fine, but the second one get super blurry too. A sceenshot of one of the wood materials applied I have tried reinstalling quixel suite and i use Photoshop CC 2015 latest version.
Hey guys, I'm having a hard time differentiating between 2d and 3d textures/materials/substances/shaders. It all seems so complicated. My goal is to render semi-complex scenes with walls made of individual stone blocks, rock piles, carved columns and other carved objects, maybe like a high-poly Dark Souls. I am *not*…
Hello, I recently found 2 threads about how to make indoor water material and outdoor water material. Problem is, I can't find them now and I don't remember the name of the threads. I tried to search for them in the forum but no luck. The way I found them in the first place, I was browsing the threads and someone was…