Our client is looking for a talented artist to assist them with their pigeon animation project. Details of the projects can be found below: Pigeon Animation If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about becoming a Hero.
Hello, I am currently working on designing a MOBA style indie game with a small team and we are looking for 3d character modellers/animators who would be interested in becoming involved in the project. We have currently got programmers and concept artists as well as systems and game designers but our art asset team is…
Hello people, My name is Marten van Wier and I am looking for people to assist in finishing a Single Player modification that is being made for the original Unreal by Epic games that was released in 1998. This project is based on the work that was done for a conversion of Unreal on the original Playstation before the…
Hi we are looking for freelancers who canhelp in developing our 3d animation video for commercial purpose.This will be a great project.The projects name is Super Force.here are a list of details which the freelancers must do if they take this project affordable within budget:- 1.modeling 2.rigging 3.animation 4.Vfx…
Hello Everyone, We are seeking the following talents for our upcoming Unity Game Project. We have couple of more positions available as well. Pleas check the original thread in the Unity Forums. Click Here. Level Designer/Environment Artist * Should be highly comfortable with the Unity Editor. * Previous work references…
Hello and happy holidays to all readers. Introduction This is a project being done by multiple modders from the Fallout and Skyrim modding communities who have become disenfranchised by Bethesda's shenanigans and have decided to make a framework for UE4 as well as a game that demonstrates this platform's capabilities. The…
So I'm using Maya to bake out normal maps and of course I'm having trouble. For my project, I'm making a robot character. When I bake the high poly model to the low poly model, I get some ugly results. The biggest problem I'm running across are weird projection issues. For reasons I don't understand, I'm seeing details…
Ok so I'm working on a project were a building is being destroyed. This is done with houdini dynamics. Now because the building will collapse it's already broken up into parts in houdini and then imported again in maya with alembic. I want to project a matte painting on this and bake it into the UV's. The projection looks…
Basically I am trying to project a texture onto a mesh based on world space.. which works fine. I'm able to add by a negative constant to control how much of the texture is projected onto the up-facing geometry normals, and multiplying by a constant controls how intense the effect is. The problem I'm trying to solve is how…