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Camera projection bake to UV's creates seams

PixelApocalypse
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PixelApocalypse polycounter lvl 8
Ok so I'm working on a project were a building is being destroyed. This is done with houdini dynamics.
Now because the building will collapse it's already broken up into parts in houdini and then imported again in maya with alembic.
I want to project a matte painting on this and bake it into the UV's.
The projection looks good in the viewport: http://i.imgur.com/liJo66H.png
When baked to UV's I get all kinds of seams though. http://i.imgur.com/MCAPxfJ.png
Now the UV's are a mess because they wouldn't export from houdini for some reason, my teammate had all kinds of issues with this so I just did an automatic unwrap and layed them out without any overlap and a bit room to spare for dilation. I figured this shouldn't matter, as it's a projection anyway, so the UV's don't matter. I tried dilating the whole thing but that doesn't fix the problem.

Any ideas how to fix this?


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