So I'm using Maya to bake out normal maps and of course I'm having trouble. For my project, I'm making a robot character. When I bake the high poly model to the low poly model, I get some ugly results. The biggest problem I'm running across are weird projection issues. For reasons I don't understand, I'm seeing details being projected onto pieces I don't want. For example, I have pieces that cover other pieces. When I bake the model, I see the shadow of the outer piece projected onto the inner piece. Other times I have details that were meant to be baked onto one piece, baked onto a nearby piece. If any of you know of anyway to get around these issues in Maya, please let me know.
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