Hi everyone, this is my first ever weapon model and first time sharing work on the Polycount forum; I apologize if I am breaking any manner of forum decorum and please correct me if so. That being said, I have lurked on this website for some time now, and I'd like to thank all of the seasoned users who have shared their…
This is the issue; all of my meshes show up in the UDK editor window and are connected to the packages correctly (UDKGame > Content > Packages) as well as my map folder is in the Content folder as well. When I go to click on "Play in Viewport" after building my lighting all my meshes disappear and the shadows stay. This…
Hi All. After reviewing the modding EULA and a post by Kyle_RE in the Q&A thread I'll be linking the meshes for the COH2 competition in this thread as I get them packaged. Note: All models are copyright Relic Games and may not be used for any purpose other than mods for COH2. These are provided as-is for purposes of…
Hey guys, sorry if this has been asked before, I have searched the forum and couldn't find anything. So I've made a CAT rig in 3ds max which I've skinned to a dinosaur mesh. The problem I'm getting is with the legs. When I try to animate a walk cycle the legs sometimes freak out and I get really strange rotational values…
I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Hello there! I have recently started doing weapon concepts for DOTA2 heroes and ... I am looking for 3d artists for cooperation Here's the full album of my creations containing around 25+ weapons so far http://imgur.com/a/z4ri7#Qcjwuiz Everything in it - bellow Slardar weapon is unfinished early concept that was more or…
SP Beta 9 Main Changes * Added: Yebis 2 post Processing! * Added: Scale control over Materials applied to Fill Layers * Updated: New project wizard allows you to import input maps (AO, Curvature, etc.) * Updated: Automatically plug input maps (AO, Curvature,etc.) to Substance Effects From Beta 8
* Added: Multi-Material -…
Hi, I'm looking for someone who has experience in Quixels new 'Quixel Suite' which contains the new PBR version of DDO. I am looking for someone who can help me solve a small problem within the program, and for someone who can help teach me the PBR DDO. I've watched Quixels videos on their Youtube, but for some things I am…
Hey All, I am new to Polycount and this is my first post. I graduated from Tribeca Flashpoint Media Arts Academy in Chicago in early June, and am now looking to enter the game industry. I love character modeling. At Tribeca Flashpoint I was introduced to all aspects of 3D and I did my best to get an understanding of them…
Hi, I'm trying to export a maya rig made with advanced skeleton to fbx to open it in unreal. Before the export I have this: When I open the fbx I have this: The error I get is: The plug-in has found the following skin definition problems :Unable to find the bind pose for : /…