Hey! so i'm pretty new at 3d and I haven't sculpted before. I'm doing the flippernormals intro to zbrush course and i feel okay in how to use it as a tool now. This may sound a bit ridiculous, but the next chapter is sculpting a troll aaaaand i think i'm kind of scared of zbrush? like, is that normal in any capacity? .-. I…
Hi! I create VFX and animation in Unity, AE. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com https://www.artstation.com/yrtrsv
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
Hi there y'all!I guess this kind of posts have been talked over and over, andsorry for that, but here I go again: So I've been working as 3D Artist now for almost 3 years now (including an internship), although the work experience has been in a couple indie-ish small studios. You know, like where you do lots of different…
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
I know that normal map issue will never end, so... :) I created a lp cylinder and hp cylinder with top edgeloop beveled. In lp cylinder I set the top edge loop hard (because it's 90 degrees). in uv I split all hard edges to the separate shells. gave them 1 km padding :D duplicated lp cylinder. locked normals. triangulated.…
So I have this problem as you can see in the picture below. I have made the model in Maya and made the entire object have soft edges. For some reason when I bake the normal map from the high poly model it still shows hard edges where the UV seams are. What gives? Why is this happening? I used to be able to do this without…
Forgive me, I'm relatively inexperienced in baking, marmoset, prop making...just everything. lol Anyways, I'm in Marmoset with a dagger I've modeled in Blender and I'm trying to bake the hipoly to the lopoly. Everything else has worked beautifully except for this hilt. The closest accurate bake that I've managed to get is…
Hello everyone! I'm working on Rick Grimes likeness, from season 8. Still a work in progress, aaand that's what I have so far I'm also struggling with the likeness (I'll post something as soon as I'll have a decent resoult), and of course C&C are very appreciated! :p
Hi folks! Never sculpted seriously, found some time and taken my chance. Used Zbrush core 2020, 3ds Max 2015, Substance Painter 2018 sketchfab here https://sketchfab.com/3d-models/skeltron-monster-2be2180f08934f70845a12dba5384d50 started with mindless sculpting than refined it a bit than goes LP Substance Painter Unreal…