Has anyone come across a script like this? I find myself selecting every other face or edge in an edge loop quite often. Looking for something similar to the pattern selection tools in Modo. Thanks!
Hi, I got a strange problem when I try to chamfer some edges in 3D Studio Max. I got a logo I made in Illustrator, exported as 8th version .ai and then imported in Max. There I applied a shell modifier and then tried to chamfer the edges. Doing that I get this: What am I missing ?!
I want to merge the selected vertex with the one above it. But when I do, it seems like it merged properly, but it really didn't. The result geometry is a mess. Those two edges are not real edges - I can't bevel them, they're not part of a loop, they break multi-cut and so on. I really don't understand how Maya works.
Hello everyone I am trying to replicate a specific look from a game called mirror's edge (DLC). I make a scene in unity using simple shapes like blocks. it looks very simple but at the same time elegant and beautiful. here is a tutorial that put me on to a really good start:…
Issue has been fixed thank you :) Hi. I am having some issues using the maya smooth tool. If i have moved any edge in any way with the move tool etc, the edge becomes jagged if i then smooth it. The issue is shown below. Is it a setting that maybe set wrong or may something else be causing the issue? Thanks in advance.
Hi there, i need to select uv island border edges and convert them to pelt seams in max 2009. I've googled/polycounted that topic and found a couple of topics on the subject, though none had a direct solution that worked. Is there a script i'm not aware of? If anyone knows please let me know. All best. EDIT: upon further…
Hi folks, I just wanted to know how I can achieve rounded edges like in this screenshot of P.T.: I can't imagine that it's only the texture. It's looking good from all angles. Maybe a little bit of beveling? Furthermore I wanted to know how create the detail on the edges, when I'm working with tiled textures. Is this even…
Maybe they require some kind of tile set constraints which make it easier / faster / no gaps / etc. if there are no actual rounded edges. Or netcode / network occlusion stuff requires there are perfect predictable edges where you can't peek around some slightly beveled edge.. Or it's not a bevel Or it could be magic.. <- I…
IS there a plug-in that someone can recommend that completely removes edge loops and their coresponding vertices? I can remove them now by selecting them with the edge loop button and hitting remove. However, it leaves the vertices behind. Also, is there a good conform tool plug in? I tried the one in max, and it failed…
you could try to move that edge with move elastic (b,m,e) It works a bit better than normal move in this case. Also you could try and use planar brush(b,p,l) and start your stroke from the flatter area and then move to the edge and the edge will be at the same level as the flatter area. I hope it makes sense PS. also clip…