Hi folks,
I just wanted to know how I can achieve rounded edges like in this screenshot of P.T.:
I can't imagine that it's only the texture. It's looking good from all angles.
Maybe a little bit of beveling?
Furthermore I wanted to know how create the detail on the edges, when I'm working with tiled textures.
Is this even possible when using tiling textures?
best regards
Dennis
ps. programs I'm working with: blender,xnormal,ps,quixel suite,unity5
Replies
I can imagine this:
http://simonschreibt.de/gat/fallout-3-edges/
Model:
Probably a simple supporting or bevel.
Follow the guy above me's link, maybe read this too. (Cryengine but should apply to most engines)
It´s really helped me! I totaly look for technique like this!!!!! It´s the best forum to learn about game development!
thank you all!
best regards
Slavka911
Here you can see my first try on this technique! It would be nice to get some feedback;)
Great technique!
best regards
Slavka911
They really helped me out.
@Slavka911
Thanks for posting the maps