I'm redoing my portfolio pretty much, and decided to make a sci-fi scene as the first piece. Here is where I am at: I have a few references I'm looking at. Sometimes for individual parts, some for composition/lighting etc. Mostly it's from the Alien universe, which is the vibe I'm going for. I should have posted here…
Hey there, My first post here, so be gentle :blush: I'm working on a room scene kinda like Chloe's room (from LiS), I'll be posting my progress here. This is my first time taking on a project of this size and complexity so I'll be taking my time with it. Anyway, here is the first build after setting up blocking meshes and…
Hi Polycount. Finishing my degree very soon so It's time I come out into the world with my work. For my final year project at University, I was tasked with recreating the Elemental tech demo's throne room environment. I didn't want to be do a straight recreation so this is a mixture between my own little twists and the…
This project spiraled from a screw around 3d model in the middle of the night to what it is now. I decided to work on how my textures read. I believe this is called material definition but im not quite sure. The aim is to get metal that is not too worn and beat up but also not recently polished and of course worn leather.…
Hey guys, here is another map made for a VR shooter. With the freedom I had, I wanted to do something big and pay homage to one of my all time fav levels ever in games, Anor Londo from Dark Souls. So I created the level with assets given to me and tried to create a symmetrical arena shooter level within that theme. I've…
Hello, I've been working on some stylised swords and I would really like advice on how to proceed. I know I'l going to do some work on it in Zbrush. But I would like advice one the topology of the current sword I'm working on. I'm trying to keep it Low Poly since that's sort of the idea with stylised (Think World of…
Recent image: The first post I made about this project got featured (which is awesome :smiley: ) but since there were some problems with updating the post after it got featured I decided to make a new one. I didnt realize that the old one wasnt in the 3d art showcase any more until today :| I've posted a few updates to…
Up to this point, I've stuck to creating weapons, almost exclusively. I like to make mods for Skyrim as motivator to see a 3D creation all the way through to the end. I've never been able to find a purpose in making 3D art purely for the sake of it existing. And I don't need a portfolio because this is just a hobby and not…
Currently working on a modular game environment for my independent module in university. This project incorporates a lot of "firsts" for me: including first time creating and using trim sheets, modular design, and the full environment art pipeline. In the past I have only focused on props but my main goal has always been…
Hi Polycount! I was debating whether or not I should start a new thread, but since the focus of this work is on an Unreal Engine Environment instead of Zbrush like the last thread, I figured I should start fresh. The project itself is almost finished, but I'd some feedback and improvements that could be made before I…